Progress 07: Hazard
Welcome to the latest progress update of Disposition. I use these updates to show how I approach certain game design challenges.
An area I want to improve on in the next version of the game is the enemies. Besides making them a bit more nimble, I've also ensured they have more impact on they way players drive. They don't get in your way, but can confuse you enough to make you fly off the road.
I had an additional enemy type in mind for the next update as well. But the ideas I have for this enemy are a lot less straightforward than the simple-chase-player-idea. Which means they take more time to get right, further delaying the release. So I've decided to shelve these ideas for now.
Finally I want to expand on the story. It will be pretty minimal, but enough to make the ending a lot more satisfying.
If all goes well, the next update will be about the second Disposition release. Let's see!
Get Disposition
Disposition
A road trip of life and death
Status | Released |
Author | Some Random Designing |
Genre | Survival, Action, Racing |
Tags | 3D, Atmospheric, Driving, Experimental, Horror, Sci-fi, Singleplayer, Survival Horror |
Languages | English |
Accessibility | Subtitles |
More posts
- Disposition Version 02 trailerSep 23, 2022
- Disposition Version 02 out nowAug 31, 2022
- Progress 06: Twists and turnsJun 11, 2022
- Progress 05: Where to next?Apr 28, 2022
- Disposition: A road trip of life and deathApr 11, 2022
- Progress 04: On the roadApr 11, 2022
- Progress 03: Choosing a perspectiveMar 22, 2022
- Progress 02: Staying focusedMar 02, 2022
- Progress 01: Creating a terrainMar 02, 2022
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