Progress 04: On the road
Disposition » Devlog
Welcome to another progress update of Disposition. With these short updates I'll show how I approach certain game design challenges.
A big part of Disposition is trying to reach your goal while not getting lost. The darkness, fog and dense forest do a good job in making that a challenge. Maybe a bit too good?
A couple of things should help players reach their goal. Roads are laid out in a way where you either go in the right direction or return where you just came from. A couple of recognizable landmarks also help players orientate.
At the moment I'm preparing the game for release (testing, bug fixing, more testing). I'm looking forward to putting it online and seeing how it's received.
Get Disposition
Disposition
A road trip of life and death
Status | Released |
Author | Some Random Designing |
Genre | Survival, Action, Racing |
Tags | 3D, Atmospheric, Driving, Experimental, Horror, Sci-fi, Singleplayer, Survival Horror |
Languages | English |
Accessibility | Subtitles |
More posts
- Disposition Version 02 trailerSep 23, 2022
- Disposition Version 02 out nowAug 31, 2022
- Progress 07: HazardJun 28, 2022
- Progress 06: Twists and turnsJun 11, 2022
- Progress 05: Where to next?Apr 28, 2022
- Disposition: A road trip of life and deathApr 11, 2022
- Progress 03: Choosing a perspectiveMar 22, 2022
- Progress 02: Staying focusedMar 02, 2022
- Progress 01: Creating a terrainMar 02, 2022
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