Progress 03: Choosing a perspective
Welcome to another progress update of Disposition. With these short updates I'll show how I approach certain game design challenges.
After some play-testing I decided to change the third person camera to a first person camera. The first person perspective helps a lot in creating a claustrophobic atmosphere.
Another reason is simplification. A third person camera has to do a lot more than a first person camera. Follow the player, rotate to the direction the player is moving etc. Getting this right would take a lot of tweaking. Exactly the thing I want to avoid in this project.
To make sure the player can see what's happening behind the car I added a rear view mirror. I like the limited perspective it offers. It shows an enemy closing in. But turn a corner and you just lost sight of that enemy.
Get Disposition
Disposition
A road trip of life and death
Status | Released |
Author | Some Random Designing |
Genre | Survival, Action, Racing |
Tags | 3D, Atmospheric, Driving, Experimental, Horror, Sci-fi, Singleplayer, Survival Horror |
Languages | English |
Accessibility | Subtitles |
More posts
- Disposition Version 02 trailerSep 23, 2022
- Disposition Version 02 out nowAug 31, 2022
- Progress 07: HazardJun 28, 2022
- Progress 06: Twists and turnsJun 11, 2022
- Progress 05: Where to next?Apr 28, 2022
- Disposition: A road trip of life and deathApr 11, 2022
- Progress 04: On the roadApr 11, 2022
- Progress 02: Staying focusedMar 02, 2022
- Progress 01: Creating a terrainMar 02, 2022
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