Progress 02: Staying focused
Welcome to the second progress update of Disposition. With these short updates I'll show how I approach certain game design challenges.
With Disposition I want to challenge myself: Get to the point where you can release a game as quickly as possible. This means limiting the scope and staying focused.
Potentially, Disposition could have a large variety of enemies, rich detailed locations and story elements. But for now I limited myself to one enemy type, one level and only minimal story elements.
For me personally, the biggest challenge is not getting lost in tweaking and polishing. My plan for this is to create or set up [insert game element here] and move on. So far I'm doing alright and if I can keep this up I can talk about enemy behavior in the next progress update. Let's see!
Get Disposition
Disposition
A road trip of life and death
Status | Released |
Author | Some Random Designing |
Genre | Survival, Action, Racing |
Tags | 3D, Atmospheric, Driving, Experimental, Horror, Sci-fi, Singleplayer, Survival Horror |
Languages | English |
Accessibility | Subtitles |
More posts
- Disposition Version 02 trailerSep 23, 2022
- Disposition Version 02 out nowAug 31, 2022
- Progress 07: HazardJun 28, 2022
- Progress 06: Twists and turnsJun 11, 2022
- Progress 05: Where to next?Apr 28, 2022
- Disposition: A road trip of life and deathApr 11, 2022
- Progress 04: On the roadApr 11, 2022
- Progress 03: Choosing a perspectiveMar 22, 2022
- Progress 01: Creating a terrainMar 02, 2022
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