Devlog: New wheels



This weeks devlog of Decimate Drive is about the levels and cars I've been working on (which you can check out in the latest playtest update).


Want to try out Decimate Drive? Join Discord to find out how to start playtesting. Go to the #playtest channel after joining Discord for more info.


Levels up

At the moment I'm spending most time on new levels and extending existing levels. Each level comes with it's own unique location and gameplay style. One of the latest additions is a level based on a typical American suburb. With its open streets it offers backyards and alleys which are ideal for taking cover. But cars can also come at you from more direction.

Levels which have been included in the playtest have also been extended. Letting you spend more 'quality time' in each location.


Out of the fight

To add a tactical twist to the game it's now possible to trap cars. Pay attention to your surroundings and you'll be able to spot ideal locations to trap a car. This puts them out of the fight, giving you a better chance to make it through the level. Only for a little while though...


Heavy traffic

As we get closer to the early access release, you'll be seeing new cars appear in Decimate Drive. My goal is to add a nice variety of vehicle types, each with their own strengths and weaknesses.


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🏪 Talk with other players or me about the game on Discord.

📼 Watch trailers, shorts & let's plays on YouTube.

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Comments

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This is amazing! So excited to play it when it's finished. Keep up the amazing work!

Thanks! :D